7.5 tft New Champs

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Aphelios

2

Aphelios uses his infernumcannon to blast bolts in a cone towards his target, each dealing physical damage to the first enemy hit. Subsequent hits against the same enemy deal 80% less damage. Then he uses his Gravitum cannon to stun all enemies hit.

Graves

4

Passive: Graves’ attacks spread in a cone of 4 bullets in front of him, each striking the first enemy hit for 100% of his Attack Damage. Active: Graves dashes towards his target, quickly fires two attacks, and grants himself Armor and Magic Resist for 4 seconds.

Jax

2

Jax enters a defensive stance for 2 seconds, dodgings all incoming attacks. When the stance ends, he strikes all nearby enemies, dealing magic damage and stunning them.

Jayce

4

Jayce transforms to his melee form, replacing his Ability with Mercury Judgement. He then slams the ground around his target, dealing Magic damage and knocking up enemies for 1.5 seconds in an area. Mercury Judgement: Leaps into the air and smashes the ground, dealing Magic damage in a small area and gaining health shield per enemy struck for 2 seconds.

Kaisa

2

Kai’sa fires missiles split between her target and nearby enemies that each deal magic damage.This increases by 2 missiles each cast, up to Maximum missiles. When at maximum missiles, each missiles deals 10% more damage.

Lux

2

Lux fires a star towards the farthest enemy, dealing magic damage to the first enemy struck, and to subsequent enemies.

Malphite

1

Malphite shields himself for 5 seconds.

Nasus

1

Nasus surrounds him self in light for 6 seconds, gaining maximum health and dealing magic damage to adjacent enemies every second.

Nilah

4

Nilah cracks her whip-blade at her target, dashing through them and dealing magic damage. If this does damage to a shield, she steals % of the damage she deals to it. If her target is shielded or killed, she instantly recasts.

Nomsy

6

Nomsy bellows, lobbing a massive fireball towards her current target that explodes on impact, dealing magic damage to enemies within 1 hex, and bouncing additional fireballs outward that deal % of the damage.

Pantheon

4

Passive: Pantheon takes less damage. Active: Pantheon braces his shield for 2 seconds, doubling the effectiveness of his passive and dealing physical damage in the area in front of him over the duration. Enemies hit have their incoming healing reduced by 50% for 3 seconds.

Rakan

3

Rakan dashes the furthest enemy within his attack range, disarming all units he passes through, and taunting his target. Then for 4 seconds, Rakan creates a shield on himself and his attacks grant him an additional shield.

Rell

2

Rell forms a tether between herself and her lowest percent health ally, dealing magic damage to all enemies between herself and her bound ally. She also grants herself and her bound all 40% of Rell’s current Armor and Magic Resist for 5 seconds.

Rengar

3

Passive: Whenever Rengar kills an enemy, he roars and permanently gains 1 (2 in Hyper Roll) stacks of Bonetooth Necklace, up to 20. Each stack causes him to ignore 1 armor.

Rengar leaps to the lowest armor enemy, dealing physical damage and gaining Attack Speed.

Seraphine

3

Seraphine sings a serenade of the seas, granting a shield and Mana per attack to all allies within 2 hexes for 4 seconds.

Sohm

7

Sohm sends out a tide to an unmarked target, marking them with a Tideblossom transfer to nearby target if the enemy dies.

After 3 casts, his next cast instead summons a vortex under each Tideblossom, daling magic damage to enemies in the area.

Swain Dragon

7

Swain releases his dragonling flock, launching 8 dragonlings toward nearby enemies that each deal magic damage to their target, then return to Swain and heal him for 12% of his missing Health.

Taliyah

1

Taliyah throws 3 seastones at her target, each dealing magic damage to the first enemy hit.

Terra

8

Terra stomps three times causing an earthquake around them, dealing physical damage. At the end of the earthquake Terra’s scales are hardened for 8 seconds, granting Armor and Magic Resist.

Wukong

1

Wukong slams his target with his staff, dealing physical damage and stunning them.

Zac

2

Zac explodes outward towards enemies within 2 hexes, dealing % of their maximum Health as magic damage and healing himself.

Zeri

3

Zeri fires a water pluse filled with electricity at the closest enemy within 2 hexes, otherwise at the enemy that is closest to the center of the board. The pulse explodes on contact, dealing physical damage and creating a laser behind the target that deals magic damage to all enemies hit.

Zippy

6

Zippy shields himself for 2 seconds and somersaults toward the highest percent health enemy, dealing physical damage and knocking them back slightly.

Zyra

2

Zyra summons vines in the row with the most enemies, dealing magic damage and stunning them.

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